Wednesday, October 31, 2018

Final Image



Final Image Touch-up



Throughout my time modeling the somewhat cleaner version of my apartment's living room, I've come to think through my first impression of what I would've liked to make. Even though I planned on making the full mess of the reference, I ended up going with something more minimalistic, but also staying somewhat true to what I was going for. What I ended up scrapping was the idea of a game console, a bean bag, and a hat (also clothes but I'm still a beginner at this), but most were either removed from the living room, and or didn't look to well in the scene. Hopefully I can learn from this project and improve much more from the experience.

Presentation



Progress 1 & 2

Unfortunately, alot of my progress alongside the Living Room Assignment had been lost, although I'm still able to show what progress has been made over the past few days. This render was made a few days ago, and had been a good solid few hours to make. Not much was really too difficult, but what I can say was that the door definitely stole the spot for the most difficult, mainly due to inserting the beveled designs in the front of the door. Other than the door, the rest was not to tiring to handle, and will be textured shortly.

Monday, October 8, 2018

Living Room Idea

Envisioning my Living Room Assignment
I will most likely make my roommates' apartment living room, including clutter if I can truly emulate how my picture and or reference will be. It will most likely include a very huge flat screen TV, two consoles, a few controllers and a TV remote, a few frisbees on the wall, a glass table with a candy bowl and a few papers, two couches, a bean bag chair, a table with a printer, another table with a lamp, a few shoes on the floor (if I can make them maybe...), a door of course, and a downstairs room. Sounds complicated, but it'll be a cinch.

Assets to Build : 


  • Lamp
  • Frisbees
  • PS4
  • XBOX
  • TV
  • TV remote
  • Glass Table
  • Printer
  • Two Doors
  • Controllers
  • Candy Bowl
  • Papers
  • Two Couches
  • Bean Bag Chair

ePortfolio Assignment 1

ePortfolio Assignment 1

Primitives

For my Primitives assignment, I first wanted to emulate a Japanese city with primitive shapes only, but the biggest problem was how complex making my city reference would've been, so I sticked to just making a mansion. I intended on making a mansion with a pool so I can have some reflection of light in my picture, and it made the composition a bit more aesthetic as intended. Overall I think I could say with this I can achieve the viewer's eye, I just could've probably spent more time on tiling around the pool though.
Marker

For the marker, I believe I had been marked down for not putting enough effort into the UV texturing and cap. For this assignment I had really been stuck on what I needed to do to be able to project a better looking texture so that's why it seems so flat to the viewer's eye. The model I believe looks great, but the texturing, and overall aesthetic of the render, might not be.
Table & Chair

I believe this was probably the easiest assignment: The ability to make furniture as a whole seems to not be so difficult to me, and these renders of my project shows it. The one thing that I had difficulty with in this project had been the cushions of the chairs. It might be hard to see, but I tried to emulate the punctured in look of cushion chairs, but sadly it doesn't seem to catch much light to be seen. Maybe if I could've changed the lighting up it'd be more noticeable? Overall I could say that this looks pleasing to the eye (and could have more objects put in to remove negative space).
Wine Bottle

This project seemed to be very straightforward and easy, if you were following along. This is also where I began to truly understand how UV editing works and how to edit your UV snapshot to get the perfect texturing, as well as being able to emulate glass, and learning material presets. Sadly our model was remade, but the ability to understand texturing really made this one a good project to work on. The wine bottle looks solid.
Pudding & Pasta
For this one, I sadly hadn't caught up on how to emulate a solid texture inside of a glass texture, thus my pasta looking to be more of some type of jelly. The Pudding, and Jar of the pasta, however, seemed to have been made pretty well (courtesy of yours truly). I may not have gotten the best grade for this assignment but I do believe that it'll make me strive to do better as an animator and or modeler.
Grocery Shelf


And now for what looks to be the hardest project, had somewhat been the easiest. Now from what all that we've learned, hopefully most of the class and I can safely say that they didn't have much of a hard time knowing what to do if they followed along. And so, for my grocery shelf I wanted to do a cereal aisle of my favorite cereals along the years. Overall I believe that any cereal lover could say that this is very pleasing to the eye, especially if all of this cereal were theirs.

Week 5 : Finalizing; Final Product

Week 5: Finalizing; Final Product R eaching towards the end of the semester, my team and I were able to complete our final game scen...