Week 5: Finalizing; Final Product
Reaching towards the end of the semester, my team and I were able to complete our final game scene successfully, and ended up doing pretty well. The few final touches I made to my Pantheon and pillar prop involved filling in the spots with multiple textures rather than lazily overlapping many UVs with one texture, which ended up making the Pantheon a bit more pleasing to the eye in the final game render (Notice: the two images above are not final renders, but a closer look at my models particularly). My part of the project ended up being done a little bit ahead of the others due to the rectangular and or cylinder shaped models I had to make so I chose to create the final scene, kind of lightening the load for my other teammates' modeling tasks. We recreated a house, some trees, a theater, and a Pantheon recreated from Assassin's Creed Odyssey, which all resulted in a pretty decent game scene. The lighting definitely could've needed some work (sadly wasn't able to figure out skyboxes and or unity's lighting system), but other than that, this project went pretty well with the people I was partnered up with.
















