Week 4 : Texturing & Improving Poly Count/Modeling
So far what I've got going on is mostly the finalizing of the pantheon and prop material texturing, which seems to be looking pretty good when rendered in appropriate lighting. What I used to texture the pantheon had been a google image of Greek plaster/wall texturing that had a sort of cracking and old sort of texture to it, hence the reason why I thought it'd be great for the pantheon. It had originally been the slightest bit more red, but I photoshopped it to have a more grayish brown color to fit the theme, along with the sculpture I grabbed for the front and back of the Pantheon. Lastly for the pantheon, the pillars supporting it were also textured the same, except I inserted darkened lines to make the pillars look more believable, which seemed to have worked pretty well looking at the render... As for the prop pillar, I used a sample pillar texture to emulate pillar creases, and for the orange patterns I decided to change the hue to orange and simply put the orange texture in the appropriate areas. What I want to work on next is the sidewalk areas of the village and or town we'll be making (if I have enough poly room), and to finally insert the props into Unity.




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