A week later, our progress was reviewed by our teachers. A few things that I was told to work on for the upcoming weeks were to reduce the poly-count below 5000 (too much polygons on the pantheon pillars), and begin texturing. The outside pillar prop's texture could use a little bit more work, and the pantheon's texture is undergoing picture research (there needs to be some sort of painting I can cover with beige and placed on the front of the pantheon, along with a beige marble-like material. Other than my building and prop, I believe it would be a good time to think about where the props would be placed in Unity to make a well composed game scene. From the YouTube video my team's props are based on, hopefully I will get to work on steps and or walking areas for the scene.
What I plan to work on next is:
- To improve on the prop pillar texture
- Think on the terrain of the scene
- Make a UV texture for the pantheon
- Improve on pantheon pillars
The process is definitely not difficult, but it will take time and effort to make the game scene look promising and aesthetic to the eye.



