Tuesday, November 27, 2018

Week 2 : Improving Prop/Building Structure; Decreasing Poly Count


A week later, our progress was reviewed by our teachers. A few things that I was told to work on for the upcoming weeks were to reduce the poly-count below 5000 (too much polygons on the pantheon pillars), and begin texturing. The outside pillar prop's texture could use a little bit more work, and the pantheon's texture is undergoing picture research (there needs to be some sort of painting I can cover with beige and placed on the front of the pantheon, along with a beige marble-like material. Other than my building and prop, I believe it would be a good time to think about where the props would be placed in Unity to make a well composed game scene. From the YouTube video my team's props are based on, hopefully I will get to work on steps and or walking areas for the scene.

What I plan to work on next is:
  • To improve on the prop pillar texture
  • Think on the terrain of the scene
  • Make a UV texture for the pantheon
  • Improve on pantheon pillars
The process is definitely not difficult, but it will take time and effort to make the game scene look promising and aesthetic to the eye.



Wednesday, November 7, 2018

Week 1: Beginning and Planning Greek Scene

Our game scene will be modeled as a Greek kingdom themed after the video game "Assassin's Creed: Odyssey", a Greek-themed installment of Assassin's Creed. we were assigned 3 major buildings, and a few props to add life to the scene. What we plan to progress with is :
  • 2 Pantheons (Blocked)
  • Arena and or Theater (Blocked)
  • Surrounding Houses (In Progress)
  • Stairs and Flooring leading to the Pantheons and Theater (In Progress)
  • Pillars (Blocked)
  • Trees (Blocked)
My objective in this project is modeling and refining the minor Pantheon referenced in the first picture above, as well as the Pillars referenced in the second picture. So far what I've blocked is pretty well made so far, but could use some work on the drapes, roof, and pillars built around the pantheon. It definitely won't be easy completing the structure but it will definitely not be too difficult. Here's a screenshot of my blocked out models so far.

 As for the rest of the scene, we've got most of the objects we want to enter into the scene, and will be working our hardest to refine them, as well as put them in unity (and adding in terrain of course). The scene in progress is shown in the two screenshots below.



Week 5 : Finalizing; Final Product

Week 5: Finalizing; Final Product R eaching towards the end of the semester, my team and I were able to complete our final game scen...