Wednesday, November 7, 2018

Week 1: Beginning and Planning Greek Scene

Our game scene will be modeled as a Greek kingdom themed after the video game "Assassin's Creed: Odyssey", a Greek-themed installment of Assassin's Creed. we were assigned 3 major buildings, and a few props to add life to the scene. What we plan to progress with is :
  • 2 Pantheons (Blocked)
  • Arena and or Theater (Blocked)
  • Surrounding Houses (In Progress)
  • Stairs and Flooring leading to the Pantheons and Theater (In Progress)
  • Pillars (Blocked)
  • Trees (Blocked)
My objective in this project is modeling and refining the minor Pantheon referenced in the first picture above, as well as the Pillars referenced in the second picture. So far what I've blocked is pretty well made so far, but could use some work on the drapes, roof, and pillars built around the pantheon. It definitely won't be easy completing the structure but it will definitely not be too difficult. Here's a screenshot of my blocked out models so far.

 As for the rest of the scene, we've got most of the objects we want to enter into the scene, and will be working our hardest to refine them, as well as put them in unity (and adding in terrain of course). The scene in progress is shown in the two screenshots below.



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