Wednesday, December 5, 2018

Week 3 : Beginning Textures and UV Mapping


Week 3 : Beginning Textures and UV Mapping

A good majority of work is being made towards my Pantheon and pillar prop. As of today I've unwrapped the complexity of my Pantheon, and will plan on what textures I want to implement onto my Pantheon. The pillar prop is finished so I can begin work on my Pantheon, concluding towards importing the XBEs to Unity. What I plan to work on hopefully is to implement some sort of terrain (not grasslands or plains) that will be around the objects me and my team plan to finish up along these few weeks. Hopefully when we finish up our arena/theatre, other Pantheon, and houses, we'll  begin making props such as stairs and or sidewalks. A side note about my part in this project is if I should implement flags or not. My reference included flags, but sadly it'll increase my poly limit for the props I can create. If I find a way to decrease polys while not making the flags too blocky, I'll insert some flags to create a more accurate representation of the reference I'm using for my Pantheon. Hopefully once I insert the Pantheon UV texture (hopefully there's not black areas that I have to go in and fix), I can figure out if I can insert anything else towards my building.

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